preservation lab // public signal

Games deserve source code.

BucketComps recovers aging games into readable, verifiable, native builds. The public record stays honest: proof classes remain distinct, holds stay visible, and “playable” means gameplay with working save and load.

🟢 one active rebuildinFAMOUS (2009)
🧪 evidence before claimsmatched ≠ verified ≠ snapshot-verified
🔒 public-safe by designstatic dossiers; isolated live signal

the cabinet

Active + queued

Each game gets its own public repository, voice, theme, and devlog. Shared machinery stays behind the curtain.

⚡ active // PlayStation 3 // 2009

inFAMOUS

A clean-room native PC rebuild focused on two parallel tracks: a readable source recovery and a new graphics consumer. The finish line is verified playable gameplay with save and load—not a screenshot.

🎮 native rebuild 🧬 source recovery 🖥️ clean-room renderer 💾 save / load
4 / 13renderer gates
0verified frames
4 / 34save checks represented
98.1%texture decode
🗂️ research queue // no progress claimed

The Simpsons:
Hit & Run

The 2003 game already has a native Windows release. A future effort would target maintainable source and modern cross-platform builds—not pretend to invent its first PC port.

status: source-recovery research queue

routing diagram

What lives where

A small public surface is a feature. Private evidence never becomes a web root.

01 // program

🏚️ This landing page

The cross-project map: mission, active cabinets, honest headline numbers, and public links.

02 // dossiers

📓 One repo per game

Static project devlogs, methods, proof vocabulary, milestones, and game-specific visual identity.

03 // live

📡 Local sanitized relay

Dynamic telemetry stays locally generated and separately hosted. Static sites link to it but never ingest it at build time.